

Sprint through, keeping to the right - there’s a swarm on your left - and kill the giant bugs on the wall. The mold-and-TV room has been replaced with a hive-and-TV room. Before you go into the room, sneak around to the left to pick up some 44 MAG ammo on the ground next to the hole in the floor. Turn left and follow the same path you took when you were here as Mia. Check the floor to your right for a hint about some exciting times to come. Use your knife to take out all three - the third one is behind the door on your left. You can shoot them, but they’re really not worth the bullets.

Inside, you will see your new enemy for this area - gigantic bugs (or regular-sized bugs for Louisiana). Smash the second crate if you’re in need of a pile of bugs. Before you go through the main doors, smash the first crate on the right for some handgun ammo. Cross the doll-lined bridge just like Mia did. You’re going to be retracing a lot of the steps from the Mia tape in this section. On your way out, Zoe will call again with information about where you’re going next. This is, sadly, not enough for the Magnum, but it is enough for a stabilizer, which decreases your reload time. Pick up the antique coin from the table by the 44 Magnum. The three bird cages - two right in front of you when you walk in and one on the table to your right - are where you spend your antique coins. (Sadly, you can’t reclaim any ammo already loaded into the G17 - we tried.) Use the repair kit to turn this into an M19 handgun, which is more powerful than the deputy’s G17 handgun that you’ve been using. Pick up the broken handgun from the bed to your left. The trailer in the middle of the yard is your next safe room. Chem fluid from the crate to the right of the trailer’s door.Between the two sets of steps on the back porch, look for a sheet of metal - pull that aside and smash the crate under the porch for a repair kit.Separating agent on the windowsill above and to the left of that pot - this will break down items you’ve previously combined.An antique coin in a flower pot down a small alley to the left of the back porch.Gunpowder in the rusty basin behind the trailer.Supplements by the door with the electronic locks - these can be combined with chem fluid to make psychostimulants or neuro rounds.Your goal is that trailer in the middle of the yard, but there are some things to grab first. Turn left on the porch and take it to the far end to pick up a green herb and some gunpowder. Well, not escape, per se, but at least you’re outside.
#RE7 SAFEROOM LOCKED DRAWER INSTALL#
Take the red dog’s head upstairs and install it into the Cerberus door to escape.
#RE7 SAFEROOM LOCKED DRAWER FULL#
Full Resident Evil 7 guide table of contentsģ-2 shadow puzzle, outhouse, fighting Margueriteģ-3 The greenhouse, lantern puzzle and D-Series arm.Table of contents 3-1 The back yard, trailer, old house and the cellar
